Tuesday, August 28, 2012

The personal ability can be showed in GW2 battle

Once the game GW2 starts, we believe that each of the top choices play any occupation and show game standards. Take the requirements of a variety of MOBA game. Players will be dedicated to training a role, rather than to focus on the profession itself. So guild wars 2 items will get so many attentions by the players.

Assume defense of the role is very suitable to serve as guardian, but in the next patch or some combination of a player may need to use engineers, display or Necromancer to serve in the same task. Each tactic has a certain degree of feasibility. It is too early to talk about this issue. We think our players should be in accordance with the professional needs to play their role. With the development of the game and tactics, the tactics are likely to challenge. We think the best way to prepare from now on, cannot fully spend their time on a professional, this tragedy will certainly be in a future update release.

Now we talk about the dynamic NPC, how to find them? You will have to modify it. I often find that such opportunities were too generous to the NPCs too easy to solo, especially the use of a hurry mode. Do you want to see them the difficulty of upgrading to become more challenging? For the players who want to have the good trip in the game, they will be glad to buy guild wars 2 itemsfor the daily use.

NPC dynamic system testing activities is one of the most controversial topics. Seems to have a lot of views and discussions on this topic, it is definitely a major topic of discussion. However, we feel NPC mechanism wonderful, but the current application needs to make some adjustments.

Arena Net to reconsider the players gain benefits and compensation for the lack of this simple difficulty of the game challenging, if you make the game more challenging, it is impossible to NPC is killed to four players. Games need to deepen the difficulty, but it depends on the direction of the marathon of the initial value and the resurrection of the time is likely to need to be adjusted accordingly.

NPC should not need a team to take down, they also need more diversity, not just a single tank or a move, you can defeat the object, this time in order to maintain the neutral position around them to create tactical depth and stability of the map control tactics to ensure kill them.

NPC is strong enough, let those just cannon fodder in a 4v4 or 5v5. Combat is also very important. AOE the whole team put into the soldier still is unable to provide adequate self-protection or will have no doubt hanged. And you will find that the cheap GW2 items are the items greatly accepted by the players.

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