En Masse recently released a fairly detailed tradeskilling guide, and while it won't tell you exactly where to get rare materials, it gives you plenty of info on the basics. There are no training costs; all you'll need to worry about is finding patterns and raw materials.
To craft anything, you'll need time, a pattern appropriate to your skill, refined materials, and reagents (for making materials out of gatherables) or parts (for making finished goods), as well as tera power leveling.
There are six different types of crafting in TERA power leveling, and your characters can learn all or none of them as you desire. Other than finding or buying patterns and materials, there are no training costs associated with "leveling" crafting, and you'll even get a bit of experience for the process.
Crafted items have a few advantages over random drops. The first being you always know exactly what you're going to get. If you need a new set of swords, you get some. The second benefit of a crafted item is that it's usually of a higher level than one you'll gain through quests rewards or drops.
Generally speaking, every five levels you'll move into a higher tier of equipment, so think about maximizing your combat potential as you level. A weapon is at its "best" when it's the same level as the wielder, and less so as the character progresses.
To get the best bang from your crafting buck, there are three things you need to know.
First, you can't buy the best recipes. Instead, kill monsters to find crafting recipes that teach you to create rare, superior gear and tera power leveling. If you're lucky enough to learn one, your goods will be in high demand.
Second, you can put most "useless" items (wrong class, below your level, and so on) to good use through extraction. Extraction recipes, available from general merchants, teach you how to take apart equipment and salvage raw materials. Those old shoes? Extract them into cloth for a new robe. That substandard axe you got as a quest reward? Break it down for the metal!
Finally, there's enchanting. You can enchant many dropped items, but attune any crafted item and you can then enchant it. Attunement requires another trip to the crafting bench, but once you enchant your gear you get some nifty benefits. After an item is attuned, you can enchant it anytime, anywhere.
Read EverQuest Wayback Wednesday Reviews for more.
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