Thursday, August 9, 2012

The Secret World Update 1.1 Introduction

The Secret World has released its Update 1.1.The patch brings seven new missions, a new Marketplace and a host of fixes and enhancements into the game. Never miss it and check out as follows. And hope it helps.

The Marketplace

The Marketplace is now available in London!

All tradable items can be listed and searched for via the search options in the Marketplace UI. This UI is accessible via the bank NPCs in London
Only items from your personal storage can be listed and they will occupy a slot in the bank until they are sold
Listings show up from all players on all dimensions
All items are listed for 7 days after which point they time out
All listings have a 10% up front cost based on the listing price. This cost is refunded if the item sells
All successful sales are subject to a 5% broker fee upon sale

General
The ‘/say’ and ‘/shout’ chat commands now work properly
Improved animations when interacting with objects
It is now impossible for players to make their characters nude
When using the ‘high’ graphics settings, screen will no longer become blurry in some areas
The Orochi-Group.com website will not crash the in-game browser
Filth Rain does not follow players to other zones
Players can no longer attach character-bound items to mail
Changing eye colour now works properly for all heads in character creation
Certain heals will no longer generate hate on friendly targets
Players will not be able to consume the Elixir of Life when already at full health
Certain monsters, such as the Royal Sadists, will not attack the player when dead

Dungeons
Introducing two new Nightmare Mode dungeons: The Ankh and Hell Fallen. These dungeons are built to be extremely challenging with the secret world power leveling, and the enemies and encounters in these dungeons will test your build-making, gear, group composition and combat skills to the limit
Dungeon bosses and mini-bosses now only drop one loot bag
The Ankh: Akhenaten, the Black Pharaoh, is now immune to crowd control effects and will no longer despawn, then respawn with full health

PvP
The anima full-screen effect will no longer persist if the player has entered a PvP Battlefield. Also, you can have TSW power leveling to help.
Players can no longer enter PvP Battlefields while in Anima form. They will be resurrected upon entry

GUI
Trying to split a stack when the player inventory is full will no longer cause that slot to malfunction
Mission decals will not disappear when a player teleports out of a zone

Weapons
Hammer: The “Smash” ability will now always have an animation

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