I did not PvP with the engi so I can't speak to that, however, I did play this profession for about 12 hours on Sunday in PvE in the same areas, and vs the same mobs that I've played through with necro, ele, warrior, guard, and thief (didn't like mesmer well enough to stick with them that long, and didn't like ranger enough to even try at all due to the pets)
The engi ranks in the top 3 for me personally... ahead of war and guard, and roughly equal with ele... the necro rates first due to it's incredible resiliency.
I experimented with rifle, pistol/pistol, and pistol/shield, and also with all turrets, and the med, grenade, mine, and flamethrower kits. My preferred weapons were the pistol/shield (greater range plus increased survivability) although I did also have some fun with the GW2 items also.
Bearing in mind that I have become quite comfortable with ground-targeted skills while playing necro and ele... I found the engi to be an extremely effective and fairly resilient profession and had no trouble soloing vs mobs 2-4 levels higher than my character.
It has an excellent combination of AoEs and "save your butt" style conditions, like the "blind" for making that next attack miss you, and in the case of the blind applied by the #3 pistol skill, if this is timed well it can be a very effective AoE blind and prevent multiple enemies from causing damage. (The #5 skill of the shield is also more fun than should be allowed by law AND is incredibly effective as well.)
I did not play the profession in the first BWE so I can't tell you how much has "changed" on it, but judging from about 17 levels of play through PvE areas, and comparing it's effectiveness to the other professions I've tested there, I can say that the speed and effectiveness of the engineer's kill rate was good, and their survivability in difficult situations (read that as 4 mobs of 3 levels higher than your character with limited or tough terrain) was on par with ele and guard and only surpassed by necro (and nothing comes close to beating necro for being tough to kill.)
I was a little bit frustrated with the number of utility skills that cannot be used underwater for this profession, but there were a couple of turrets that were usable (rifle and net) and those proved quite effective, plus the speargun skills are pretty decent. Imo the ele and guard are far and away the most powerful professions underwater, but I would say the engi holds it own inspite of the very small number of options for utility skills.
Having tried them out, they are definitely at least in my top 3 to create right away after the game launches, and with further experimentation at higher levels, the engi may even become my main... it's at least in the running for the class I play the most with certain regular groups in PvE.
It is great news that you can buy guild wars 2 items from igxe.com since its release. Thanks
The engi ranks in the top 3 for me personally... ahead of war and guard, and roughly equal with ele... the necro rates first due to it's incredible resiliency.
I experimented with rifle, pistol/pistol, and pistol/shield, and also with all turrets, and the med, grenade, mine, and flamethrower kits. My preferred weapons were the pistol/shield (greater range plus increased survivability) although I did also have some fun with the GW2 items also.
Bearing in mind that I have become quite comfortable with ground-targeted skills while playing necro and ele... I found the engi to be an extremely effective and fairly resilient profession and had no trouble soloing vs mobs 2-4 levels higher than my character.
It has an excellent combination of AoEs and "save your butt" style conditions, like the "blind" for making that next attack miss you, and in the case of the blind applied by the #3 pistol skill, if this is timed well it can be a very effective AoE blind and prevent multiple enemies from causing damage. (The #5 skill of the shield is also more fun than should be allowed by law AND is incredibly effective as well.)
I did not play the profession in the first BWE so I can't tell you how much has "changed" on it, but judging from about 17 levels of play through PvE areas, and comparing it's effectiveness to the other professions I've tested there, I can say that the speed and effectiveness of the engineer's kill rate was good, and their survivability in difficult situations (read that as 4 mobs of 3 levels higher than your character with limited or tough terrain) was on par with ele and guard and only surpassed by necro (and nothing comes close to beating necro for being tough to kill.)
I was a little bit frustrated with the number of utility skills that cannot be used underwater for this profession, but there were a couple of turrets that were usable (rifle and net) and those proved quite effective, plus the speargun skills are pretty decent. Imo the ele and guard are far and away the most powerful professions underwater, but I would say the engi holds it own inspite of the very small number of options for utility skills.
Having tried them out, they are definitely at least in my top 3 to create right away after the game launches, and with further experimentation at higher levels, the engi may even become my main... it's at least in the running for the class I play the most with certain regular groups in PvE.
It is great news that you can buy guild wars 2 items from igxe.com since its release. Thanks
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