Wednesday, August 15, 2012

Necromancer Changes in Guild Wars 2?

Hmmm... only possible difference I can think of (other than utilities) would be the traits... I favored at least 20 into Soul Reaping, and regularly took major traits that complimented my DS use.

Although I primarily focused on PvE (wanted to run the AC dungeon a few times... btw, that was more fun than a box full of kittens) the necro is the only class I've done a fair amount of sPvP with and I didn't have too much difficulty with LF generation.

I tended towards builds which used DS quite often, but also took traits and skills to augment LF gen so that was possible. In PvE you've got kills happening all the time so LF gen is almost automatic, but in PvP there are fewer deaths happening around you so you've got to take that into account in your build decisions. IF you plan on making heavy use of DS then I consider it absolutely essential to include major traits like Vital Persistence and utilities like Spectral Armor with GW2 power leveling (use it constantly, not just when you're in trouble) and Blood is Power (which combines nicely with the heal I prefer in PvP Consume Conditions since the CD on that heal is quite fast.)

In the 2nd BWE (last weekend) I ended up using a 30/20/20 build with the 30 being in Soul Reaping and taking Vital Persistence, Soul Marks and Foot in the Grave as the major traits from that line... staff and axe/focus as the weapons. I've gotten quite comfortable with using ground targeted skills and routinely swap to staff for just a couple of seconds to lay out mutiple marks, and then quickly back to axe/focus for the bulk of time in combat and the majority of the damage I'm dealing while not in DS.

Utilities in this build were Spectral Armor (because duh... possibly the best skill necro has for PvP) Well of Darkness (absolutely essential imo for point defense... allows you to lay claim to any piece of dirt you want) and alternating between Blood is Power and Well of Suffering for the third utility (depending on the composition of my team, and the opposition... usually went with BiP)

Every mark generates LF, every hit I take while in SA gives LF gen, and BiP gives a big 20% pop whenever used (and also augments healing when really needed.)
Result... pretty much full LF most of the time and a LOT of damage when using DS with Guild Wars 2 power leveling...

Btw... I can't recommend the focus off-hand weapon highly enough with the axe when in PvP. You give up the increased mobility of the warhorn, but the ability to strip boons from opponents (the #5 focus skill Spinal Shivers) is ridiculously influential in so many fights, and is an absolute must in my own playstyle.

Related article: 
The confusion skill of GW2 Mesmer made me down 

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