Confirmations and Additional Patch 1.0.3 Info:
'Shielding' affix is being nerfed: Monster's with this will cast the shield less often.
'Invulnerable Minions' affix is being changed: Vulnerable Champion will now have less life and be easier to kill.
Mobs that flee will do so less often, including blue/yellow packs of fleeing Monsters.
Confirmed: Blacksmithing costs too will be reduced in 1.0.3.
Auctions may now be canceled at any time.
Componets of the Staff of Herding will stand out much more in the player's inventory.
Players have discovered every zone in the game (aka there's no unfound hidden diablo 3 power leveling).
Confirmed: Holy, Fire, Cold, etc are purely aesthetic, with the exception of Cold, which does slow mobs but has reduced damage.
Confirmed: Whimsyshire drops ACT III/IV loot even after the 1.0.3 changes.
Future Patch Changes:
Custom chat channels.
Leaving a chat channel saves between joining and leaving game sessions.
Class changes and diversity (Trying for buffing underused skills/runes rather than nerfing good ones).
First time boss kills on difficulties higher then Normal will guarantee "first time loot".
'Lock Action Bar' toggle is being added.
Gems, Health Potions and and Pages/Tomes may be changing in color to help them stand out.
Ability to Turn off the nameplates for white/grey items on the ground for high level characters.
Possible Future Changes (not confirmed):
+Health to healthglobe items to increase health received from Potions.
Ability to see DPS/health changes much like in-game, also in the AH window.
There may be dueling implemented at some point.
Invisible mode for battle.net status.
Auto-Skip switch for in-game cutscenes with diablo 3 power leveling.
More "on hit" procs, specifically on legendaries to make them feel more, Legendary, with a higher proc %.
Adding gems to blacksmithing to "force" a stat on crafted gear.
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