Wednesday, June 20, 2012

Guild Wars 2 WvW Updates


CHAT
The chat system has received a major overhaul, and we’ve spent a good deal of time fixing many of the issues players encountered during the last Beta Event. Local chat is now called “say,” and is only heard in a short range around your character. We also added a map chat channel, making it easier for teams to coordinate.

SQUADS
The commander system is another area where we’ve spent some significant time. We’ve made it easier to join squads, as you can now right-click on someone’s name in chat and choose guild wars 2 items to join their squad. And squad chat now works both ways, allowing members to talk to their commander. In another improvement, commanders can now check the followers tab in their contacts panel to see a list of people who are in their squad.

SIEGE
Siege weapons have been rebalanced in a variety of ways. Arrow carts now have a slightly shorter range along with a longer cooldown on their skills, and catapult and trebuchet ranges have been extended to be slightly longer than the ranges of cannons and mortars, respectively. Also, you are now able to eject anyone using a guild wars 2 items as weapon you placed into the world by simply going up to the weapon and interacting with it. Finally, we found and fixed a bug that made the damage rings of some enemy siege weapons show up as white instead of red. This should make it much easier to know when to dodge out of enemy cannon or arrow cart fire.

Those are just a few of the many updates we’ve made so far, but it’s a pretty good sample what we’ve been working on over the last few weeks. And just in case you’re wondering, the rest of the game has also been receiving quite a few cool fixes and improvements for you to experience in the next Beta Weekend Event.

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