Starting with version 2.0, Final Fantasy XIV will be undergoing a drastic overhaul, with several aspects of the game and even its visual style seeing revisions between August and September 2012. There are many questions about them. You can read for more below:
Q: This wasn't mentioned in the FFXIV 2.0 announcement, but are there any updates on jumping and swimming?
A: Let's start with jumping. Since we're completely renovating the map for FFXIV 2.0, we'll have to perform a lot of tests when implementing jumping. We've debated waiting until Version 2.0 to do so. We are currently running various tests on it actually. Also, FFXIV power leveling can help you for jumping and swimming.
For swimming, we're looking at implementation sometime after 2.0. We think that being able to swim wouldn't be much fun by itself, so we'll also be adding areas that you can explore underwater, temples and the like. Please keep in mind that we're still in the very early stages of development.
* A work-in-progress video of jumping animations was shown at 44:52.
Q: Currently, there is no gear boasting enchantment effects. Are there any plans to implement enchantments in 2.0?
A: Yes, we do have something like that planned for 2.0. Equipment may have an enchantment effect that can be activated by players, and be subject to a recast timer.
Q: Will artifact armor and tools be implemented for the Disciple of the Hand and Land?
A: Since not a single artifact exists in FFXIV as of yet, this all depends on how you define artifact. But I do certainly understand the need for class-specific gear to boost class identity, so we are definitely talking about adding as many of these items as possible. In particular, we're trying to work out the stats so that gatherers and crafters equipped with certain items are more proficient at their roles.
* An in-development screenshot of class-specific gear is shown at 59:23.
Q: Are there plans to make a free trial version available at the time of the 2.0 launch?
A: I think it will be a bit too early to release a free trial version at the same time 2.0 launches. Having said that, there are plans for it post-launch. Countermeasures are being planned at an early stage to avoid the manipulation of the economy by RMT. Also, the FFXIV power leveling is avaiable, too.
Q: The weapons obtainable from achievements look very appealing, but wouldn't this kill the demand for HQ items made by crafters? What is going to happen to HQ crafting in the future?
A: We are reworking HQ including adjustments to parameters. That alone will not make HQ items competitive with the latest end game drops. However, that is where materia crafting comes in. By combining different materia, HQ items superior to end game drops can be produced. Also, HQ is designed so that item base stats and growth potential increase proportional to quality. So I don't believe that the demand for HQ items will ever die out. That is also why rare drops are designed so that they cannot be melded with materia. These items are very powerful but there is no room for growth. On the other hand, crafted items have a weaker base but are wide open for upgrades. That is how these two are balanced, so there is no need to worry.
Q: Will new players who start playing after 2.0 get to experience the current main scenario? Also do they get to challenge instanced raids and primal battles that are available now?
A: First of all, please be aware that the main scenario and the Seventh Umbral Era aren't really the same thing. Players who start after 2.0 should be able to experience the former.
Regarding instanced raids, they will basically remain as it is and they'll be carried over to 2.0. Now with the primal battles, some plots are connected with the Seventh Umbral Era. I say that there is a good chance their appearance may change in 2.0. Some will remain the same, some won't. So basically, the current game balance and the current reward will only be available now. Some of those items already exist.
Q: Will the level cap be increased before the launch of version 2.0?
A: There is no plan to raise the level cap until 1.21, and this is because it will usher in the job system. Beyond that point up until 2.0, we would like to carefully decide what to do. Increasing the FFXIV Power leveling cap will lead to wider gaps between players.
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