Last week the "secret world" producer Martin, Secret for everyone close combat skills of the game, and ranged combat in the game cannot be almost a little. The remote has a superior ability to control fighting in the "secret world". So it is the key to success, to see how producer Martin Bruusgaard is talking about ranged combat. And this will be why many players would like to use the secret world power leveling for the game before.
Do you like long-range weapons? Players can choose to dual wield pistols, assault rifles and shotguns. The pistol has a variety of aides to provide assistance in the gun fighting. The assault rifle has a range, the farthest in the game in addition to bullets. They can grasp the grenade launchers and sniper skills. They are also the game's one of the treatment of occupational, vampire attack, the damage output as part of the treatment amount to rescue themselves and their teammates. The shotgun is a weapon to attack multiple targets at the same time. It has a powerful cone attack. The shotgun can also use landmines and trap skills, slowing the movement speed of a horde of enemies.
This depends entirely on the players. When I separate operations, I like to use a remote and a melee weapon. I will first attack with a ranged weapon to control it as long as possible before the enemy near, slowing their movement speed in its proximity to create more damage. Then strong control skills in the use of melee weapons cause a melee attack using escape skills, distanced. This is just my style of play, other players might be able to with a pistol to release a group of small robots or shotgun range damage, destroy multiple enemies. So this is why the secret world powerleveling will be widely used for the game this time.
Each weapon has eight skill units, each unit has seven skills, and players can in order to buy these seven skills. The focus of each unit in a different direction, but is mainly divided into two categories. Each weapon has two duties, a natural damage output. There is a divided into the "tank", "treatment" or "support". These duties are the following breakdown, some units to focus on the scope of attacks.
Yes, weapons can be with no restrictions. I really like the pistol continued active and passive skills through blood magic combination. Passive effect of the game is weapons common. Even in the elements of the department to see "whenever interference of a target, he will be the effect of sustained injuries," the passive skills, can also be a good combination of shotgun configuration. The essence of the entire system is a multi-level fusion. All these will be TSW power leveling for using at this time. Does not care about the players enjoy the game, but I love to study and understand the players of this system will certainly get rich returns, will be stronger than the other players.
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