Thursday, May 10, 2012

Developing for the West


TERA took its biggest strides this past year for the North American market. In previous years, we worked with Bluehole on higher-level items like design and direction. Big concepts and systems came out of this initial collaboration—achievements, controllers, solo-friendly fights, progression pacing, and so on. But we knew that unless we got all of the small details right, we couldn’t succeed.

Once the original direction of TERA was completed, we officially established our live development team to begin the development necessary to meet the needs of the Western market. This was a huge step, because it broke the pattern of typical Korean MMOs. They tended to be slaves to whatever was released in Korea—a North American release had minimal impact on development. With TERA power leveling, we have set En Masse up to have the power to react and treat the Western market with the time and attention our loyal customers deserve.

Of course, it is often said among geeks that with great power comes great responsibility. Excuses were off the table, and it meant that we had to deliver. We set out in our late 2011 alpha test to gather the feedback we needed to make necessary changes to TERA power leveling before launch. From this feedback, the live development team was able to deliver on the specific needs of the Western market. A rebalanced end game, a better introductory play experience, economic tweaks, and PVP servers were just some of the changes brought about as a direct result of our alpha test phase. We also dedicated resources to many quality-of-life changes throughout our closed betas.

What's more...
The TERA team has just posted a new video that shines the spotlight on the Aman race in the latest installment of the TERA Race Series. TERA will officially hit retail release on May 1st. Enjoy!

Recommended article: Who Wins - Guild Wars 2 VS TERA?

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