MechWarrior Online is set for Open Beta on October 29. MechWarrior Online, one of 2012’s most anticipated titles, has been lauded by fans and the games media as the return of true mech combat. Recently the companies jointly announced that the MechWarrior Online Founder’s Program achieved more than $5 million dollars in sales since July.
It was one of the first franchises where you found yourself eagerly awaiting the release date of the next installment or expansion pack with Mechwarrior online power leveling.
First and foremost, graphically the game is gorgeous, especially the Mechs themselves. Drop-dead gorgeous giant hulks of screaming death. The distinctive silhouettes are all there. That being said though, the Atlas is just a fierce beast that strikes fear into the heart of anyone coming up against it. Especially if you’re in a smaller mech and suddenly find yourself face-to-face with one without backup.
The environments aren’t too shabby either. There’s a decent variety between ruined urban areas and wide open expanses. One really cool map has a volcano in the middle which you can run into. It’s obviously the shortest way from point A to point B, but it is something you may want to avoid if there are a lot of enemies around because the heat from the volcano actually affects your mech, raising your heat levels. It is very easy to find yourself overheated after only one or two shots and suddenly turned into a powered down sitting duck. It is really cool to see the environment have this kind of effect in a shooter.
Another graphical aspect of the game that really impressed me were the special effects. The weapons look amazing, but you’d expect that from this time of game.
Sure, it’s fun to shoot people in the face in most FPS games, as that’s really your only objective: shoot them dead. For the most part it doesn’t matter where you hit them. The only real difference is head shots tend to do more damage resulting in faster or instant kills. In MechWarrior games though, you’re just scratching the tip of the iceberg with head shots. Concentrate your fire on an arm to disable it and take away one or more of your opponent’s weapons. Target the engine to diminish or completely remove his mobility. Take out a leg and well… timber with Mechwarrior online power leveling!
There’s just so much more strategy here than in most FPS games out there. You think tea-bagging someone in Halo is insulting? Find some noob in MechWarrior who has all of his weapons on his arms, blow them both off, and then leave him to wander the battlefield unable to do anything but walk around. And if that wasn’t enough to worry about, you also have your own heat and ammo levels. Lasers and PPCs don’t have ammo, but they do generate heat. Generate too much heat and your mech will shut down to cool off, leaving you sitting defenseless with a giant “fire missiles here” sign over your head. Sure, it’s tempting to hit the “fire everything I have at once in a barrage of awesome destruction” button, but you better be damn sure it’s going to kill the person in your crosshair, because otherwise…
Was this going to be another "pay to win" online shooter? There is indeed an ingame currency which you buy with real life cash. You then spend that money on things like additional slots in your mech lab, new mech types, etc. But there is also an ingame currency which you earn by playing matches which seems like it will balance things out.
On the other hand, that really doesn’t matter much. Who cares if Joe Bob paid to unlock the Atlas and you’re still running around in a Jenner? MechWarrior has always been a lot more about skill than who has the best toys. Sure, if you stand face to face with that Atlas in your Jenner, like I did in the above-described scenario, you’re going to get toasted with Mechwarrior online power leveling. But where the Jenner lacks in raw destructive force and damage soaking armor, it makes up in maneuverability. If you have the skill advantage, you can run circles around that Atlas until he doesn’t know which way is up or where all your short range missiles are coming from until he’s the one left in a smoking pile of rubble.
On top of player skill, another big difference will be in how you allocate your experience. As you play through matches, you’ll earn both general experience and mech-specific experience. You can then go into the Pilot Lab and spend that experience to unlock skills and abilities for that specific mech. Naturally, the more you use a specific mech type, the better you’ll become with it, both from learning the limits of its maneuverability and firepower, and also because you’ll be earning experience that will be used to increase and improve the skills and abilities available to you in that mech. You can also spend some of the Mercenary Credits to convert mech-specific experience into General experience if you want to move experience points from one mech to another with Mechwarrior online power leveling.
MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMech™. Command your Mech and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options.
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