Wednesday, October 31, 2012

World of Warcraft: Mogu'shan Vaults

Blizzard Entertainment has released the latest Raid -The mogu on 16th Oct. The player will receive newest adventure from this expansion. Have find the favorite WOW items?

The mogu proud of their supremacy, kept lengthy records of their accomplishments within a great complex of vaults. The construction of these vast chambers predate any pandaren written records, shrouding their depths in mystery. Rumors once circulated of a mighty army locked within; for this reason, the vaults were the first target of the ancient pandaren rebellion, and they have been sealed ever since the mogu empire was overthrown.

There are 6 boss waiting for you, The Stone Guard, Feng the Accursed, Gara'jal the Spiritbinder, The Spirit Kings, Elegon, and Will of the Emperor. It’s awesome! You will get up to 502 lvl to buy WOW items, if you are alive and get the biggest number when you roll!

Much of the things in the mogu require a group of players, you have to level up your wow items or equipments, until your items level above or are equal 463 lvl. It is difficult in the short time to level up or get the fit items, so you have the good choice now, we have prepared the cheap WOW items power leveling or the BOE items for you, professional teams will help you enjoy your WOW game journey.

The Map of Mogu's Shan Vaults:



What Are the WOW Items Colors Meaning


When you play the popular MMO game WOW, being knowledgeable of the worth of wow items is a great help for a player. There are several levels of WOW item quality. Each level is coded with its own color. Then you can learn it from the following picture.





Tuesday, October 30, 2012

EQ2 power Leveling Guide


Powerleveling in EQ2 can be very efficient if you do it right. Powerleveling means getting to level 92 with 320 AA’s as fast as possible. To level as fast as possible you will need as many XP bonuses as possible, a list of XP bonuses can be found here : Everquest 2 Guide to Bonus Experience. Powerleveling used to be insanely fast with RAF (Recruit a friend) that gave you 3x XP, but powerleveling can still be really fast. If you can you should try to powerlevel on a double XP weekend. Reaching level 90 + 320 AA’s is possible to do during one Double XP weekend.

Powerleveling is done most efficiently with a second account with a high level character on it, or with a friend helping you out. But if you play a good solo class, with a merc, good equipment and some masters you can also attempt to solo your way through this powerleveling guide. When you are level 80+ you can also mentor down and go to these zones for good XP, at level 90 i mentored to 55 and went to Clefts of Rujark and grinded 220 AA’s in 5 hours during a double xp weekend.

To powerlevel you will hit heroic (group) dungeons and plow through as many mobs as possible in a short amount of time. If using two accounts, the mentor should be a strong AOE class, preferrably with high damage avoidance/mitigation, and heals of some kind. Wards also help a great deal when PLing.

Levels Vs. AA’s: It’s up to you if you want to get AA’s straight away but it is smart to atleast grind out a few AA’s before dinging level 90. I usually get 100-200 before 90, then mentor down at 90 to level 55 and go to Clefts of Rujark.

Level 1-15 : Starting Zones

Either follow the normal Everquest 2 Leveling Guide, or plow your way through your starting zone with a mentor or merc. Neriak and Frostfang Sea are the fastest of the starting zones, and if you are mentoring level 1-15 will take about 30 minutes.

Level 16-32 : Fallen Gate

Fallen Gate is a big dungeon in the Commonlands. It is filled with all kinds of mobs, mostly undead and Dark Elfs. As you level up, move further into the entrace. By the end you will be level 32. Lock at 23 if you want to farm AA’s as well.
Alternate zones :
Wailing Caves
Blackburrow
Stormhold
Vault of the Fallen
Crushbone Keep
Ruins Of Varsoon
Chamber of Immortality

EQ2 power Level 33-40+ : Runnyeye

Runnyeye is a dungeon in Enchanted Lands. This zones will take you to level 40 and a bit further should you want to. Start up top and work your way down, when you reach the bottom you should be level 40.
Alternate zones :
D’Morte Burial Chamber: Unearthing
Nektropos Castle
Kaladim
Overlord’s Throne Room
Chamber of Ruglax
Deathfist Citadel

Level 41-47+ : Temple of Cazic Thule

Some people will claim that Obelisk of Lost Souls is the best for these levels, but i find that zone more difficult. Temple of Cazic Thule is simpler and usually quicker. Start up top, be sure to avoid the dragon if you can’t kill him. After a few levels go down below and work your way round the tunnels.
Alternate Zones:
Sanctum of Fear
Obelisk of Lost Souls

Level 48-52 : Permafrost

Permafrost is located to the north in Everfrost. The zone is inhabited by Frost Giants. Work your way around the dungeon until around level 52 then move on to Clefts of Rujark.
Alternate zones :
Sol Eye
Klak’Anon
Court of Innovation

Level 53-60++: Clefts of Rujark

Clefts is one of the best grinding areas in the game. Do the quest to get the key (very short, only have to kill one mob), then move up to the third floor. You should lock at 53-54 and grind out some AA’s here. If you want you can also mentor down to 55 later and come back to Clefts, XP here is still good all the way to 92. As a bonus there’s also a lot of nameds here. And also two instances that you should do while you are here : Vault of Dust on the second floor and Scornfeather Roost on the third.
Alternate zones:
The Sanctorium
Hidden Cache
Scornfeather Roost
Cazel’s Mesa
Poet’s Palace
Vault of Dust
Level 61-67++ : Sanctum of the Scaleborn

Another great powerleveling zone. Like Clefst of Rujark you can also come back here at any level and the experience will be good if you mentor down. Skip the first floor, only solo mobs here. Just go down at once and start working your way around with EQ2 power leveling.
Alternate zones:
Nest of the Great Egg
The Acadechism
Den of the Devourer
Mistmoore Catacombs
Blackscale Sepulcher
Vaults of El’Arad
Halls of Fate

Level 68-75++ : Palace of the Awakened

One of the best grinding zone in the game, this one can also be mentored down to and you can level here as long as you want. You will have to destroy 4 statues on the first floor to open up the barrier so you can climb further up. Kill everything on the top floor and climb down to kill things while waiting for respawns. You should consider locking here at 70 and grinding some AA’s as well.
Alternate zones:
Obelisk of Blight
Crypt of Valdoon
Unrest
Caslte Mistmoore

 Level 75-92 + AA’s : Various zones or regular leveling

At 75 you have a few choices. If grinding is getting slow you should check out the regular leveling guide : Everquest Leveling Guide.
Or you can:
Mentor to 55 and grind Clefts of Rujark
Mentor to 65 and grind Sanctum of the Scaleborn
Mentor to 70 and grind Palace of the Awakened
Mentor to 80 and grind Sebilis or Chardok
You can also hit up any level 60+ instance for AA and / or levels. Chelsith being especially good, and a run through on a double XP weekend can net almost 30 AA’s.

Monday, October 29, 2012

What's You Expect for - RaiderZ


RaiderZ is a 3D fantasy MMORPG where players fight giant boss monsters in massive raid battles. RaiderZ combines face paced action MMO controls with a MMORPG style game world.

RaiderZ is being developed by MAEIT Entertainment as RaiderZ power leveling, the same studio behind the popular third person shooter GunZ: The Duel. The game will utilize ‘non-targeting’ combat which means players will have to swing, and dodge attacks in real time without the helper of auto-aimers or even cross-hairs. RaiderZ promises skill based advancement; there will be no classes. Instead, players will have access to over 350 skills with which to create a custom character. RaiderZ is being published in the west by Perfect World Entertainment with RaiderZ power leveling.

It's all about the action in RaiderZ. Action based combat will ensure that you're always part of the fight, always having to dodge attacks and ensuring you watch your stamina so you don't get tired too easily.

The game allows for class hybrids, so even though you choose an initial class, you'll be able to learn skills from the other classes as you level up through the game.

The game is set to go into closed beta fairly soon, with an open beta looking to be sometime later this year.

RaiderZ is shaping up to be an awesome free to play action based MMO that monster hunting fans can sink a ton of hours into.

FEATURES

Exhilarating Combat
Enjoy a dynamic non-targeting combat system which will challenge even the most hardcore players. Try to stay out of your enemy’s range to avoid getting pulverised as RaiderZ power leveling.

Gigantic Monsters
Fight against huge monsters, tear them to bits and use the pieces to your advantage in the next battle.

Counterattack
Collect parts from your enemies and turn their weapons against them. That could mean better gear for your character or even temporary buffs.

No Class Restrictions
No predefined character classes with RaiderZ power leveling. Create a truly unique avatar by choosing your own special skill set from more than 350 talents.

Final Fantasy XIV - the Road to Rebirth


There is always something to be said about a compelling story in Final Fantasy XIV. The tale of Final Fantasy XIV's lifecycle is a very dramatic one, to be sure, with the hype and subsequent letdown that caused many people around the world to cry in frustration at the seeming demise of the Final Fantasy brand.

Ruin as the Road to Rebirth
The in-game story of FFXIV is one of the more intriguing aspects of the game, by virtue of its ending being a foregone conclusion ever since A Realm Reborn was made known. It's also intriguing because that same story acts as a sort of allegorical parallel to the troubled history of the game itself with FFXIV power leveling.

In the story for FFXIV, there is a cycle of apocalyptic proportions going on: there have been six "umbral eras" for the world of Eorzea: giant cataclysmic events that resulted in the death of every civilization preceding this story. The story goes that there were supposed to be no more umbral eras past the sixth one, ushering in an untold time of growth and prosperity for the world, except for one thing: the recent prophecy of a seventh umbral era that supposedly can be prevented by worthy heroes.

The story of Final Fantasy XIV in its current state is tragic, because heroes (players) did come and take arms to defend Eorzea from beastmen and the Garlean army, but nothing could prevent them from really taking on one of the world's moons from crashing into the planet and ending all life, even after the formation of the Grand Company storyline and the defeat of endgame bosses with FFXIV power leveling.

The world of Final Fantasy XIV, as a story that was told, will fall under a crushing, immense weight that could not be stopped despite ill portents. Final Fantasy XIV, as a game that was developed, was nearly crushed by seemingly antiquated game design choices and the displeased fanbase of the game and the Final Fantasy brand, which left in droves after being disillusioned.

The Cautious Process
One of the main reasons why you should not discount Final Fantasy XIV: A Realm Reborn is due to the cautious, yet open, discussion Naoki Yoshida and the development team has had with the MMORPG community.

In addition to numerous Letters from the Producer that has detailed many aspects of the development process with the community, the FFXIV: ARR team has also produced live video discussions addressing questions sent in by people regarding the direction of the game. The most important letter they've come out with was probably the one from September 27 (Letter from the producer LIVE Part III) which came with a lot of clarifications regarding the development of A Realm Reborn.

Yoshida and company wanted to explain what was already being developed and what was in the pipeline or set aside for later development, and so most of the above-linked video and translation is careful in informing people of the realistic limitations their already-stressed development team is managing, as well as tidbits regarding what's being focused on and actual concept art for their creations.

All in all, unlike the early advertisements made for the game and the attempts to explain away the necessity of things like the levequest fatigue system and the rehashing of map assets that created a bland-seeming game world, this lack of PR speak and hype for a major brand-name game from a large gaming company is immensely satisfying to see with FFX14 power leveling.

History in the Making
At this point in time, when no one outside of Square Enix's employ has really tried A Realm Reborn, speculation exists that FFXIV: ARR will essentially be World of Warcraft with the Final Fantasy universe.

Why? Because it's a momentous occasion for gamers and for Square Enix.
The momentous occasion of FFXIV: A Realm Reborn lies in its potential: the potential this game has to revitalize a flagging brand known as Final Fantasy or destroy the possibility of Square Enix, a significant player in the worldwide gaming industry, ever releasing an MMORPG ever again.

That's a momentous occasion that should make any gamer quiver with excitement: A Realm Reborn may very well be a defining moment in the history of MMO with FFXIV power leveling and game development. It's history in the making, and it all depends on whether or not we give it a chance and decide its future fairly.

Sunday, October 28, 2012

MechWarrior Online Open Beta Begins Today


MechWarrior Online is set for Open Beta on October 29. MechWarrior Online, one of 2012’s most anticipated titles, has been lauded by fans and the games media as the return of true mech combat. Recently the companies jointly announced that the MechWarrior Online Founder’s Program achieved more than $5 million dollars in sales since July.

It was one of the first franchises where you found yourself eagerly awaiting the release date of the next installment or expansion pack with Mechwarrior online power leveling.

First and foremost, graphically the game is gorgeous, especially the Mechs themselves. Drop-dead gorgeous giant hulks of screaming death. The distinctive silhouettes are all there. That being said though, the Atlas is just a fierce beast that strikes fear into the heart of anyone coming up against it. Especially if you’re in a smaller mech and suddenly find yourself face-to-face with one without backup.

The environments aren’t too shabby either. There’s a decent variety between ruined urban areas and wide open expanses. One really cool map has a volcano in the middle which you can run into. It’s obviously the shortest way from point A to point B, but it is something you may want to avoid if there are a lot of enemies around because the heat from the volcano actually affects your mech, raising your heat levels. It is very easy to find yourself overheated after only one or two shots and suddenly turned into a powered down sitting duck. It is really cool to see the environment have this kind of effect in a shooter.
Another graphical aspect of the game that really impressed me were the special effects. The weapons look amazing, but you’d expect that from this time of game.

Sure, it’s fun to shoot people in the face in most FPS games, as that’s really your only objective: shoot them dead. For the most part it doesn’t matter where you hit them. The only real difference is head shots tend to do more damage resulting in faster or instant kills. In MechWarrior games though, you’re just scratching the tip of the iceberg with head shots. Concentrate your fire on an arm to disable it and take away one or more of your opponent’s weapons. Target the engine to diminish or completely remove his mobility. Take out a leg and well… timber with Mechwarrior online power leveling!

There’s just so much more strategy here than in most FPS games out there. You think tea-bagging someone in Halo is insulting? Find some noob in MechWarrior who has all of his weapons on his arms, blow them both off, and then leave him to wander the battlefield unable to do anything but walk around. And if that wasn’t enough to worry about, you also have your own heat and ammo levels. Lasers and PPCs don’t have ammo, but they do generate heat. Generate too much heat and your mech will shut down to cool off, leaving you sitting defenseless with a giant “fire missiles here” sign over your head. Sure, it’s tempting to hit the “fire everything I have at once in a barrage of awesome destruction” button, but you better be damn sure it’s going to kill the person in your crosshair, because otherwise…

Was this going to be another "pay to win" online shooter? There is indeed an ingame currency which you buy with real life cash. You then spend that money on things like additional slots in your mech lab, new mech types, etc. But there is also an ingame currency which you earn by playing matches which seems like it will balance things out.

On the other hand, that really doesn’t matter much. Who cares if Joe Bob paid to unlock the Atlas and you’re still running around in a Jenner? MechWarrior has always been a lot more about skill than who has the best toys. Sure, if you stand face to face with that Atlas in your Jenner, like I did in the above-described scenario, you’re going to get toasted with Mechwarrior online power leveling. But where the Jenner lacks in raw destructive force and damage soaking armor, it makes up in maneuverability. If you have the skill advantage, you can run circles around that Atlas until he doesn’t know which way is up or where all your short range missiles are coming from until he’s the one left in a smoking pile of rubble.

On top of player skill, another big difference will be in how you allocate your experience. As you play through matches, you’ll earn both general experience and mech-specific experience. You can then go into the Pilot Lab and spend that experience to unlock skills and abilities for that specific mech. Naturally, the more you use a specific mech type, the better you’ll become with it, both from learning the limits of its maneuverability and firepower, and also because you’ll be earning experience that will be used to increase and improve the skills and abilities available to you in that mech. You can also spend some of the Mercenary Credits to convert mech-specific experience into General experience if you want to move experience points from one mech to another with Mechwarrior online power leveling.

MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMech™.  Command your Mech and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options.

Wednesday, October 24, 2012

Salute to the FFXI


Whatever the games are, it must have some rules that you had to observe, and also it must have some limitions that make you still a human being. Final Fantasy XI is not except,too.
First and foremost, you must know the limitations of FFXI. For example, the level could limit your PVP ability.The availability of the materials you need could limit your craft. The fish and the number of competing fishermen could limit your fish in EVE. Of course, without FFXI Powerleveling, your are limited to the top game feelings. If you mine, it's going to be ore availability and demand. No matter what you do, there is no such thing as a free ride.

It is important for you to check the price information here and there! If you have an item to sell, you need to know how much it sells for in every location you can sell it. Meaning, you need to know how much your item sells for at the auction houses. You need to know how much it sells to NPCs for in the town you have the most fame. You need to know how much the relevant guild will buy it for. You should even have an idea how much it goes for in bazaars in town. This way, you know where you should be selling your item to get the most profit. We can't tell you how many items I've found on auction that sold for less on auction than they do to an NPC shop right next door. If those sellers took the time to check the NPC first, they would've made even more money and not wasted an AH slot. However, just because you know where it sells for the most gil at, that doesn't mean you know where to sell it.

Likewise, it is significant for you to find out what the demand is best for your item. First of all, you must check the dates on the last 10 sales in the Auction House history, and find out how quickly the item sells there. If it sells three times a month and six times a day, even if you won't get as much money for it you'll probably want to sell it. Every day that it's sitting on auction, you're losing money. Because that auction slot could be selling something else and it's tied up selling this one item. As usual fast sales are better than big sales. Also, if you're selling a crafting ingredient, you can bet the demand is going to be higher in the town with the relevant craft. If you have cockatrice meat, you'd be hard pressed to find a better place to sell it since the cooking guild is there. So, knowing how much demand there is for your item is critical.
By the same token, it is for you to find out what the supply situation is for your Item. Just because you know how many are selling, that doesn't mean you're ready to sell off your item yet! You need to consider how many are on sale. If there are a handful of your items on auction and it sells quickly, you've found a golden ticket. That means the demand is there but the supply is low.

What's more, obtaining your desired item is a part and parcel. You need to know every source of that item in the entire game. You need to know where and what mobs drop it, or what trade skill it belongs to, or what NPC merchants sell it. For your better feeling, the FFXI Power Leveling is needed for you. You need this information just because you need to know where your potential competition is getting their supply from and you have several options on where to get that item from, you can find the one that's the most cost effective. Making sure that farming Paralyze is a free way to get the scroll, but there are a number of NPC merchants who sell the scroll for cheap.

PlanetSide 2 and the Bright Future


PlanetSide 2, the newest game in the group, is something that everyone at SOE is looking forward to. Of course, the most exciting news to come out of SOE Live was the announcement that PlanetSide 2 will hit its official retail release on November 20th. Everyone in the place erupted with applause at the news. Here just share some interested part of the PlanetSide 2.

Additional PS2 highlights from the keynote address:
PlanetSide 2 will debut its own internal live-streaming feature (Twitch.tv based) on November 1.PlanetSide 2 power leveling is already available now.
SOE Player Studio support.
Partnership with Wikia to develop official wikis for SOE games, including PlanetSide2.
Name reservations for Alpha Squad members. Players will be notified by e-mail when reservations begin.
Alpha Squad will only be available until November 15.
Amerish continent announced. Lot of forested area for infantry to hide.
Game will ship with all three continents.
Searhus, Oshur, Hossin continents announced for post-launch.
Additional vehicles, including buggies, snowmobile, coming soon.
Outfits 2.0: Uniforms, decals, specialization, recruitment, and browsing.
Player-owned bases (non-instanced): Coming post launch, players can attack/defend.

PlanetSide 2 is something very unique, not only for Sony Online Entertainment, but for the MMO space as well. If Matt Higby’s and Tramell Ray Isaac’s enthusiasm and pure joy in what they are creating with their team is an indicator, PlanetSide 2 will be the great game they imagine it to be. From everything I saw, they’re on the right track.

If you need PlanetSide 2 power leveling, then welcome to visit our site.

Monday, October 22, 2012

PlanetSide 2 Is Coming Soon with Big Expectation


PlanetSide 2 is an upcoming MMO published by Sony Online Entertainment which will release on on November 20, 2012. It is the sequel to PlanetSide which originally released in 2003. Officially announced on July 7, 2011 at the Sony Fan Fair, the second installment uses a brand new game engine and will support hundreds of players in continuous large scale conflict. As in the first PlanetSide, PlanetSide 2 brings with new features. And PlanetSide 2 power leveling service is available now.

Key Features:

MASSIVE WARFARE: Battles will take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Whether in open fields, tightly-packed urban centers or enormous structures, winning will require strategic teamwork and a quick trigger finger in the massive battles.
THREE EMPIRES: Players will have their choice to join three different empires:
Terran Republic – With a militaristic government, the Terran Republic uses its Imperial authoritarian might to impel humanity to peaceful coexistence through any means necessary.
New Conglomerate – A loosely connected group of rebel factions and idealistic freedom fighters, the New Conglomerate fights against the hegemony of the Terran.
Vanu Sovereignty – A technocratic faction that believes humanity can only evolve by rediscovering and tapping the lost technology of the Vanu.

BATTLE FOR TERRITORIES & RESOURCES: The core gameplay of PlanetSide 2 is about holding key territories and controlling valuable resources. Each battleground holds valuable resources and key positions, and the empire that can conquer (and manage to hold) these territories will be rewarded with fuel bonuses, ammo bonuses, tech bonuses, and more.

PERSISTENCE: In Planetside 2 battles will last longer than a match timer. Battles will last for days or weeks, and finally taking control of the base means it’s yours until someone can take it back. Working strategically as a team to capture key tactical positions such as power plants and ammo depots will have long-lasting effects that can shift the tide of battle.

ENORMOUS MAPS: PlanetSide 2 will launch with several continent maps; every inch of which will be contestable space. With the new territorial control meta-game, landmass will have intrinsic value even without notable installations or major features.

FREE-FORM CLASS-BASED SYSTEM: Players will be able to unlock diverse combat roles by advancing through the skill tree, including several classic roles from PlanetSide. As players unlock new roles, they will be able to switch between them at will.

MISSION SYSTEM: Both SOE and players will be able to drive content, easing new players into the game and allowing veterans to feed content to players.

SKILL TREES: Players will be able to build their soldier to match their play-style, or to match the needs of their squad, outfit or empire. Each combat role, vehicle and weapon will have extensive skill trees. These cert trees will allow players to grow characters laterally, unlocking weapons, attachments, equipment, specialized skills, and more.You know PlanetSide 2 power leveling may help you greatly.

OUTFITS: Outfits (guilds) will also be able to customize themselves – allowing outfits to have their own identity, reputation and role in the ongoing war.

WEAPONS: Players will be able to access more than 20 basic weapons, which can be customized to players’ preference or purpose.

VEHICLES: More than 15 vehicles with two unique vehicles per empire. Players will be able to customize each vehicle, unlocking new skills and features.

Want to level fast and safe? Our professional PlanetSide 2 power leveling service works for you. We'll have more PlanetSide 2 PlanetSide 2 power leveling details in the coming months, and you are welcomed to our site when you actually get to play it.

Friday, October 19, 2012

Basci advice for FFXI



There is no need to hurry to start such a topic, whatever your games are, the experience is the most important, just treat all the moment well, you can find your real happy in the game. The way the game is designed, you can just level in solo for the first ten  FFXI Powerleveling . when you want to do party at this time, just do with a friend around your level so that you still get proper EXP. This is because EXP gained in a party is determined by what a monster checks to the player with the highest level. Therfore, if a monster is 'too weak' to one player in the party, but'proper challenge' to another, no EXP will be gained after the battle.
It is need for you to check the price information usually! If you want to sell an item, you need to know how much it could sells in every location you can sell it. Meaning, you need to know how much your item sells for at the auction houses. You need to know how much it sells to NPCs for in the town you have the most fame. You also you need to know how much the relevant guild will buy for it. You should even have to know how much it goes for in bazaars in town. This way, you know where you should be selling your item to get the most profit. We can't tell you how many items I've found on auction . If those sellers took the time to check the NPC first, they would've made even more money and not wasted an AH slot. However, just because you know where it sells for the most gil at, that doesn't mean you know where to sell it.

The signet cast: you should do this everytime when you leave through the gate of your town-talk to the guard where to exit. It allows you to get involved in your signetconquest campaign.but most importantly for you it allows you to receive crystals. Crystals represents the element of the monsters you fight, so bees drop wind crystals, crawlers drop earth crystals, etc. With this in mind, stacks of crystals can be sold early on in your first few hours to give you vital starting cash.
Use chat shortcuts −want to reply to the tells from other players you can use CTRL+R,also can use Ctrl+S to talk in say, Ctrl+L to talk on your linkshell, and Ctrl+P for party chat.

This is just some basic set for this gamer,with the development of your level, you will hand it quickly, think about the feeling of your gaming, maybe the FFXI Power Leveling is useful for you. Let go on, equally, it is significant for you to find out what the demand is best for your item. First of all, you must check the dates on the last 10 sales in the Auction House history, and find out how quickly the item sells there. If it sells three times a month and six times a day, even if you won't get as much money for it you'll probably want to sell it. Every day that it's sitting on auction, you're losing money. Because that auction slot could be selling something else and it's tied up selling this one item. As usual fast sales are better than big sales. Also, if you're selling a crafting ingredient, you can bet the demand is going to be higher in the town with the relevant craft. If you have cockatrice meat, you'd be hard pressed to find a better place to sell it since the cooking guild is there. So, knowing how much demand there is for your item is critical.

By the same case, it is necessary for you to find out what the best supply situation is for your item. just because you apperceive how abounding are advertiseing, that doesn't beggarly you're accessible to advertise off your account yet! You charge to accede how abounding are on auction. If there are a scattering of your accounts on bargain and it advertises bound, you've begin a aureate admission. That beggarlys the appeal is tactuality but the accumulation is low.

What's more, obtaining your desired item is a part and parcel. You need to know every source of that item in the entire game. You need to know where and what mobs drop it, or what trade skill it belongs to, or what NPC merchants sell it. You need this information just because you need to know where your potential competition is getting their supply from and you have several options on where to get that item from, you can find the one that's the most cost effective. Making sure that farming Paralyze is a free way to get the scroll, but there are a number of NPC merchants who sell the scroll for cheap.
Watch the time − Vana'diel experiences night and day. When levelling up be particularly careful during the hours of 22:00 through 4:00 game time, as it is during these times that undead monsters start to prowl. They too can aggro, and furthermore, if your health is low (yellow or red) it will alert undead from an even greater distance.

This is about all I can really remember that most new players aren't aware of or need help with. If there is anything else, don't hesitate to ask.

Monday, October 15, 2012

Great fun of FFXI

As a gamer, we have expericed all kinds of games. of course, so much funny games around us, such as WOW, EQ and FFXI, but the problems is we just usually facing the trouble of leveling, without the level、the great equipment,we just wanna say, sometimes lower level hard your gaming experience, even it will trush your lovely game, so the fast speed to the final level is ur want,right?

 Utill Decide your own class, race, server, level, we name it, we choose it, we dicide to find a game powerleveling, but u always find the FFXI powerleveling is so damn hard, omg, my account was been locked, my equipment was been stolen, my cost was so huge, at this time, had weever think about the professio Company to your FFXI PowerLeveling or buy a account imediately, There is no jeopardy concerned, if a FFXI account is undecided or disqualified, internet reseller pay for it as weonly disburse when wetake delivery of the FFXI account! There is a numeral of great motivations to buy FFXI accounts. Many people do not know how much better trade FFXI accounts can be than having to level-up a low-level character. This astounding new overhaul allows to catalogue your account into your name, and then when finished will transport it over to your active version or wecan keep the FFXI account so that others can level it on. This eradicates all jeopardy since resellers never login to your original FFXI account because they will create their own FFXI account under your name. As long as your game has transfer options, they will be able to transfer the character over to your FFXI account.




Some people wish to sell the valuable account for all kinds of reason, that's really a situation for the ture world, wanna see the charming world, we can buy a account, but also we will face the trouble of account dispute(even it's not usually), or we can choose the FFXI Power Leveling.sometime with powerleveling we can even get additional armory along with it. we get weapons with which we can vanquish your enemies who had challenged weearlier, when wewere building your earlier ffxi account. we can get a high-level disposition, but all kinds of ballsy accoutrements and armour if webuy a FFXI annual. if we buy a FFXI annual we can get a high-level personality and all the finest accessories if weadorned. Why just get a abundant appearance if we can get the absolute finest accessory too. This way if wealpha assuming we can be a force to be reckoned with. Even if we do not accept the charge for a high-level appearance for your FFXI annual we can buy gold, armour, ballsy weapons and annihilation abroad. Why absorb all of your time just aggravating to acquire in-game gold if wecan just acquirement gold with absolute barter to use for your FFXI annuals. wecan generally just get the account weare searching for as using using real world money.

 As a professional, cheap and reliable Power Leveling work group, we have been set up for years. Since now, we have variously more than 40 games, including Wow Power Leveling, FFXI Power Leveling , SWTOR power leveling etc. Because of our constant drive to improve our service, many problems faced by our competitors are never an issue at PowerLeveing-cheap.com. We has a professional Wow power level team who had years of experience in leveling characters with very low ban rate. All leveling will be done safe, fast and no bot using. We are also got one of the quickest, safe stand most reliable order and delivery system on the web for Cheap Wow Power leveling service. The lower price we offer but better service. Powerleveling-cheap.com cares about you!

DAOC Power Leveling Guide



Developed by the experienced but heretofore little-known Mythic Entertainment, Dark Age of Camelot squarely takes aim at other popular online role-playing games--namely, Sony and Verant's definitive EverQuest, Microsoft and Turbine's Asheron's Call, and Funcom's recent sci-fi-themed Anarchy Online--and, by and large, it blows them away. Even if you've already invested hundreds of hours into one or more previous online role-playing games, you'll find that a brush with Dark Age of Camelot--let alone countless sleepless nights with it--will justify making the switch to Mythic's game. That's because, through and through, Dark Age of Camelot is solid, well designed, interesting, and rewarding. It's not for everyone--like most online RPGs, it demands much more of your time than the average game, and you won't enjoy it as much if you can't commit yourself to spending hours on end in its sprawling world. Regardless, Dark Age of Camelot has a great concept, is already teeming with tens of thousands of players, and promises to keep getting better.
This article will introduce several tips to your DAOC power leveling needs. Hope it helps.

Starting a new character in DAOC has never been easier with all these new expansions. It is much easier to level a pet friendly class with a heal over time bot than to level any other character. For midgard you would use a spiritmaster specced into summoning, for hibernia you could use an enchanter and for albion a necromancer. These pets are able to take down much more mobs than the average toon. With a heal over time bot or a buff bot they could take down 5-10 mobs at once. Keep in mind it is much faster if you leveled a power level bot and a buff bot then level your main rvr toons after.

With a buffed summoning pet you could take down 5-10 yellow con buff mobs with a few heals or heal overtime. If you're pet is master level 9 you could take down even more. I have done about 30-40 yellow con mobs with a heal over time. The ideal place is level at is passage of conflict or task dungeons. I prefer Passage of conflict because of the respec stones that drops along with decent rog loot. Passage of conflict also gives out much higher experience points than the average zones and task dungeons.

You could make about 10 plat DAOC power leveling a new character from 1-50. If respec stones drop, you could probably sell them for 1 to 2 extra plats. I usually get about 5 from DAOC power leveling a character 1 to 50. I normally stop power DAOC power leveling at level 47 in which you are then able to get the free level to 48. After getting to level 48 I prefer to quest for the rest of the experience. From 48 you could do the necklace quest in which you must be able to get 48 and a half. After hitting 48.5 you could do the commander quests in your capital cities. That must be able to get you to 49.5 and it only takes about 1 hour to complete them all.

From 49.5 I would start joining raids for master levels or artifact credits. You could even start rvring as well. Getting to 50 must be easy considering you have so many other stuff that you could do. Personally I would just go out to rvr, collect bounty points and buy whatever credit I need, which are usually master level credits & artifact credits. Keep in mind, it takes about 60 hours of play time to get to 50, but for a pet summoning class it would take nearly 24 hours. Having an additional class such as a summoning class could help with farming plat and DAOC items. Good luck and enjoy.

Friend Link

WOW power leveling WOW powerleveling GW2 power leveling Guild Wars 2 Items